

– Unit formations: Arrange your units in historical battle formations from the Phalanx to the Testudo and gain bonuses, such as increased armor. This choice is irreversible, so choose carefully! – Technology tradeoffs: Some technologies are arranged in pairs, and within each pair, you can only research one technology at most in each game. With each rank, they become stronger, but they also get worse at civilian tasks. – Combat experience matters: The more time your citizen soldiers spend fighting your enemies, the higher they go up the ranks. – Citizen soldiers: Some infantry and cavalry units can not only fight, but also gather resources and construct buildings, making them substantially more versatile than in typical RTS games. each civilization is unique in its appearance and gameplay, including units, structures, and technology trees. is set to run on Windows, Linux and OS X.

aims to remain entirely free and open-source, using the GPLv2+ license for the game engine and CC BY-SA for the game art. The game can be played cross-platform, simultaneously across Windows, macOS, FreeBSD, Linux, and OpenBSD systems. The game features base building, economic development, army training, combat, and technology research. It is a historical war and economy game focusing on the years between 500 BC and 1 BC for the first part, and a planned second part for the years 1 AD to 500 AD. has become an ambitious and very promising project, now in open source development and already a full-fledged independent game.
#0 ad trailer mod
Originally a mod concept for Age of Empires II: The Age of Kings, 0 A.D. is a free real-time strategy game under continuous development by Wildfire Games (currently in alpha).
